From talking to a couple of the beta testers, I don't think you'll be able to add a late model mod to the game. I'm hoping some of the stuff gets reverse engineered to rfactor, but straight-up ASR isn't supposed to be modable...
Myself, I'm not so much hung up on the modding.
I wouldn't have a problem racing only ARCA-type cars on ARCA tracks so long as the online capablity is solid, its easy to import custom painted cars into the game, good physics and graphics. In some ways it would be nice to have just one solid game that everyone could get into without having the run around with the mods. Seems to me there is just too much fragmentation in simracing, it's very difficult to get into these days especially with copies of Nascar 2003 Season going for $200 on ebay and having to search all over the net for the proper mods...
Not to mention stagnation with Nascar 2003 Season being the game of choice for the last five years. Too me, it's time to move onto something fresh.
What's everyone else think?
how does someone get started with Simracing?
Simracing is a strange thing on the internet today... To get into it you have to understand a few things…
The majority of people, use a game called Nascar 2003 Season which was created by a company called Papyrus and distributed by Sierra. Papyrus had been making Nascar games forever, since like 1999, and they were getting really good. 2003 Season was their crowning (and last) achievement.
In 2004 Nascar sold exclusive licensing for Nascar games to Electronic Arts (EA), putting Papyrus out of business. The programmers from that company now work for another company called iRacing. EA has not been able to put out a product comparable to 2003 in the 5 years they have held the license. The result is that Nascar 2003 continues to be the game of choice in simracing. Many mods have been released for it including Trucks, Busch, Trans Am and many others. The quality of this game is such that despite it's age it has increased in value over the years to the point where it sells for $200 on eBay.
A game called rFactor which was released sometime last year was hailed to be a new beginning for simracing however has yet to live up to expectations for oval track racing.
Another product, iRacing, is often believed to be the next evolution in online racing, however has been slow to release a product and is widely believed that it will be a 'pay-to-race' type product.
ARCA SimRacing seems to me to be very similar to Nascar 2003 Season, but modernized significantly... I'm hoping it's "the one" that will be able to pick up where 2003 season left off.
Once you get the games figured out, all you need is a wheel and a group of people to go racing with.
Did I get all that right?
From talking to a couple of the beta testers, I don't think you'll be able to add a late model mod to the game. I'm hoping some of the stuff gets reverse engineered to rfactor, but straight-up ASR isn't supposed to be modable...
Myself, I'm not so much hung up on the modding.
I wouldn't have a problem racing only ARCA-type cars on ARCA tracks so long as the online capablity is solid, its easy to import custom painted cars into the game, good physics and graphics. In some ways it would be nice to have just one solid game that everyone could get into without having the run around with the mods. Seems to me there is just too much fragmentation in simracing, it's very difficult to get into these days especially with copies of Nascar 2003 Season going for $200 on ebay and having to search all over the net for the proper mods...
Not to mention stagnation with Nascar 2003 Season being the game of choice for the last five years. Too me, it's time to move onto something fresh.
What's everyone else think?
I don't think n2003 is a dead platform yet, as there's still plenty of work being done on it as far as tracks, mods and even physics (if you know where to look)....I think the ASR/rfactor combo have the potential to dominate, but n2003 is going to be like GPL as far as longevity...
There was an interesting post over there about other types of cars that I just noticed...
After the release of the ARCA RE/MAX Series software and provided that we have the time and the team in place to manage the development....we will create a add-on product which will include the Lincoln Welders Truck Series as well as possibly some late models. This will only take place if there is the time to do it and if said time does not take away, in any way, from our goals with the ARCA RE/MAX Software and Online ARCA RE/MAX Series.
Source: http://www.rubbins-racin.com/forum/viewtopic.php?t=39826
Interesting. If they did Lincoln Welders Trucks, I wonder if they would include the ontario tracks that series runs at... 😮
I don't think n2003 is a dead platform yet, as there's still plenty of work being done on it as far as tracks, mods and even physics (if you know where to look)....I think the ASR/rfactor combo have the potential to dominate, but n2003 is going to be like GPL as far as longevity...
I think NR2003 is officailly a dead platform.
http://www.sierra.com/en/home/news/product_news/071607_-_sierra_heritage.html
